It was another co-worker, several years after I quit playing U.O. that introduced me to the World of Warcraft game. I knew just a little about this game. When the first WoW game released, I decided against trying to participate. At the time, the computer I had was low-end and probably could only barely manage to operate the game. I was familiar with the Warcraft games and thought of the mmorpg version as a phony “knock-off” of the original. I said, “That game’s only there because Blizzard wants to make money off of a monthly membership subscription fee.” Indeed, from the massive member subscription base that Blizzard now boasts (11 million + subscribers,) it would be hard to argue against that point. Additionally, by the time I stopped playing U.O., I became fed-up with the mmorpg experience. It’s important to remember that U.O. had many unexpected side effects from “in-game” mechanics. Severe exploitive problems with “bots” that gather in-game resources or duplicate them and the subsequent problems with in-game economy caused by that, issues with in-game social interaction, an aging gaming platform, and a perceived standoff-ish approach by Origin towards dealing with these problems, all of these challenges with the game eventually drove my decision to angrily call it quits after about a year and a half of playing. Basically, I did not want to go through another U.O. experience. And despite the fact that I’ve been playing WoW for just over two years (I think,) I am still cautious about the game. I actively watch closely the game patch updates to be expected from the next game patch. Although now, I can honestly say that I’m eagerly awaiting the next expansion. After some persistent persuasion by my co-worker, I agreed to try out WoW through a trial account. I will admit, initially I was floored with the graphics, the sound, and even the music for the game. I also remember the ease of interacting with the game. I remember the first flying mount ride I took from Westfall to Stormwind. I couldn’t believe how smoothly the game operated between “realms.” Granted, Stormwind could be a bit laggy but that’s to be expected. The view of the landscape was amazing, especially when flying. I even realized that the “sun” sets and the nighttime darkness will settle in while you’re playing. I quickly learned a bit about the game mechanics and decided to continue. My very first character is the one I have listed on this page with a link to the wow armory character sheet. Blackbear is my main character and a human warrior. At the time, Burning Crusade content had been out for awhile and the level cap was at 70. I really didn’t understand much about the different “specs” so I started out with protection spec. I soon realized that a prot spec warrior was painfully slow to level so I switched my spec to fury – and never looked back. I now have fury as my primary spec and prot as my secondary spec. At one point, my secondary spec was arms, mostly for pvp. While I enjoyed it some, I soon realized that prot pvp is just too much fun to pass up. At the time of this writing it has not yet taken a soon-to-be-expected nerf from the warbringer talent, so, it’s still very fun. Recently I decided to adjust BB’s secondary spec to a pve prot (player-vs-environment) spec rather than pvp prot but I still pvp as often as I can. As a fury spec warrior, I usually don’t get a lot of epic loot from raids that are meant for tanks; unless all present tanks already have a particular gear piece that drops, then I can pick it up for an off-spec. But I am fairly well geared for a fury spec warrior. And, with pve prot I can easily get into pugs (pick-up-group) for random instances either regular or heroic. And with a more robust pve spec, I have a much easier time of tanking heroic instances for those OH-SO-ENDEARING pugs.
Note: Caps can sometimes = sarcasm.
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